Hotta Studio Bets Big on Urban Surrealism with ‘Neverness to Everness’

Table of Contents
A New Genre of Urban Surrealism
Hotta Studio is attempting to carve out a specific niche in the increasingly crowded open-world RPG market with its latest title, Neverness to Everness (NTE). Moving away from the sprawling wilderness tropes often seen in the genre, NTE leans heavily into ‘urban surrealism,’ setting its narrative within the hyper-detailed metropolis of Hethereau. The game positions itself not just as a combat-driven experience, but as a simulation of a city where the mundane and the supernatural exist in a state of uneasy equilibrium.
In Hethereau, players step into the role of an ‘unlicensed’ Anomaly Hunter, a precarious position in a city governed by the rigid Bureau of Anomaly Control. The player’s base of operations is the Eibon antique shop, a business that serves as both a narrative hub and a financial engine, relying on public Anomaly commissions to survive. This structural choice creates a natural gameplay loop: investigating urban mysteries to fund the shop’s operations while gradually uncovering the influence of a monolithic entity known as the ‘Circle’ organization.
The Mechanics of a Living City
The ambition of NTE lies in its environmental storytelling. Rather than using static quest markers, the world is populated by ‘abnormal’ atmospheric events that hint at deeper lore. From Esper commuters using psychic abilities for domestic chores to the presence of the ‘Anomaly Rainman,’ the game attempts to make the supernatural feel lived-in rather than exceptional. This approach mirrors the design philosophy of titles like Persona or Zenless Zone Zero, but on a significantly larger open-world scale.
Player agency extends beyond combat and questing into the ‘Urban Lifestyle’ systems. Hotta Studio has integrated a level of personalization that suggests a strong influence from life-sim games. Players can purchase and redecorate homes and customize vehicles to navigate the city. The inclusion of the ‘Ghost Train’—a transit system designed to traverse Anomaly spaces—indicates a complex layering of the map, where the physical city of Hethereau is mirrored by supernatural dimensions.
Social Dynamics and the ‘Bagel’ System
Social integration is a core pillar of the NTE experience. The game introduces a social mapping system centered around Hankaku Street, where players can build relationships with a diverse cast of NPCs—ranging from TV-headed repairmen to high-power bodyguards. The ‘Bagel’ friend system appears to be the primary mechanism for forging these bonds, which likely tie into character progression and the unlocking of specific side stories.
The narrative is delivered through a fragmented, episodic style, mimicking a city’s daily broadcast. This ’10AM broadcast’ format allows the developers to introduce plot points—such as the reappearance of the Film Orbit Studio or the movements of the Circle organization—without relying on heavy-handed exposition. It transforms the city itself into a primary character, where news updates act as catalysts for player exploration.
Technical Ambitions and Market Position
By blending high-fidelity urban environments with complex RPG systems, Hotta Studio is positioning NTE to compete with other ‘urban fantasy’ titles currently dominating the gacha and open-world markets. The focus on ‘unlicensed’ activity and the tension between the player and the official Bureau of Anomaly Control adds a layer of systemic conflict that separates it from more traditional hero-centric narratives.
As the game moves closer to a wider release, the industry will be watching how Hotta Studio manages the performance demands of a dense, interactive city. The promise of a living metropolis that rewards curiosity over checklist-completion is a high bar, but if NTE can execute its vision of urban surrealism, it may define a new standard for the city-sim RPG hybrid.